MRTBattleRoyale¶
A complete Battle Royale minigame for Paper servers: solo, duo and squad matches with a shrinking zone, skydive deploy, loot chests and airdrops, a gulag for a second chance, knockdowns, events with their own leaderboard, and a setup that is done almost entirely from in-game menus.
Where to start¶
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Installation
Requirements, first start and how to update safely.
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Your first arena
From an empty map world to a playable arena, with the chat guide or the setup GUI.
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How a match works
Queue, deploy, zone, loot, gulag, deathmatch and the end of the match.
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Events
Tournaments of several matches in a row, with a map rotation or a random draw, points and prizes.
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Commands & permissions
Every command under
/br, and the permission each one needs. -
Placeholders
PlaceholderAPI placeholders for TAB, scoreboards and holograms.
Features at a glance¶
| Modes | Solo, Duo and Squad, with parties that queue together |
| Deploy | Fixed spawns, or a skydive with one or more launch points |
| Zone | Configurable phases, damage, a moving zone and a particle wall |
| Loot | Loot tables, per-player or full chest spawning, refills, a sound near full chests, airdrops |
| Gulag | 1v1 duels to get back in, parallel arenas, kits, an anti-AFK rule |
| Teams | Knockdown & revive, team colours, teammate glow (with ProtocolLib) |
| Spectators | A camera that follows the players still alive |
| Events | Registration, event lobby, rotation or random map draw, points, prizes, schedule |
| Server | Hub items, arena menu, NPCs and signs, separate BR chats, plugin-managed scoreboards |
| Progression | Stats, levels, coins, a cosmetics shop and leaderboards (SQLite or MySQL) |
Compatibility
Paper 1.21.4 – 1.21.11 and 26.1 / 26.2, Java 21. Optional: PlaceholderAPI, ProtocolLib, Citizens, Multiverse-Core.